Ninja Ming
As a core team member, I helped develop the 1Poss Studio indie game Ninja Ming.
I’m a game systems engineer and technical creator working primarily with Unity and C#.My work spans game-engine foundations, complex gameplay and production systems, and the design and development of toolchains.Away from code, I also enjoy playing games and thinking about game design.
Architecture for combat, presentation, and other complex gameplay systems
Game editors and content-production workflows
Rendering, graphics experiments, and technical art
As a core team member, I helped develop the 1Poss Studio indie game Ninja Ming.
Helped found and maintain an early Chinese indie game developer community from 2004 to 2009.
Ongoing language, editor, modeling, and rendering R&D.
A public body of Unity and C# runtime, editor, serialization, animation, and physics experiments.